One player. Thousands of spectators who can only type.
Watching is passive. Passive audiences leave, don't spend, and don't remember. It shows up in your retention.
03 // WITHOUT vs WITH
The casino solved this 100 years ago.
A crowd gathers behind one player. They lean in, they bet on his hand, they tap in when a seat opens. The house earns on the player, and on everyone behind him. Streaming rebuilt the table and forgot the crowd.
WITHOUT IMPAKTCROWD PAYS NOTHING
WITH IMPAKT{{ insightTag }}
WATCH · SUPPORT
WATCH · ENGAGE · EARN · SUPPORT
04 // HOW IT WORKS
Watching becomes playing.
Bet, vote, spawn, drop, join.
1 // WATCH
LIVE◉ 48,211
K♠7♥
@STREAMER // 17
→
2 // IMPAKT
▲ WITH STREAMER▼ AGAINST
HIT64%
STAND36%
POT$12,400
→
3 // EARN
YOU WON+${{ dEarnCount }}
📦 CRATES⚡ BOOSTS👑 GIFTS
05 // WHERE IT WORKS
One layer. Three markets with crowds.
GAMING
Chat bets on the run, sends the boss, drops the loot.
● LIVE{{ gFx }}
LIVE NOW ON TWITCH
Astral Sever, and any title that exposes a hook.
CASINO GAMES
The crowd backs the hand, calls the play, feeds the pot.
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CROWD ON RED{{ rCrowdPct }}
LIVE NOW
Blackjack and roulette, running today.
BRAND GAMIFICATION
A brand puts its own game in front of an audience that plays it.